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Dreams and digital life
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Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities
Conference Presentations
2009 Conference Presentations
2010 Conference Presentations
2011 Conference Presentations
2012 Conference Presentations
2013 Conference Presentations
2014 Conference Presentations
2015 Conference Presentations
2016 Canadian Game Studies Association Symposium Presentations
2016 Conference Presentations
2017 Conference Presentations
2018 Conference Presentations
2019 Conference Presentations
Unpublished Papers
Aboriginal Dreams
A Dream and a Painting Marking Raven Woman’s Death: Synchronicity and a Jungian Analysis
The Traditional Death of Crow Woman: A Brief Summary
Dreams
Color in Dreams: A Scientist/Artist Perspective
The Dream Diary of a Catholic Monk Priest: Otherworldly Origins or Personal Angst?
Higher States of Consciousness
Childhood Experiences of Higher States of Consciousness: Literature Review and Theoretical Integration
From Sleep Consciousness to Pure Consciousness
Lucid Dreaming
A Brief Overview of Lucid Dreaming Psychological Research
Video Games and Digital Life
Breaking the Frame of Digital, Dream, and Waking Realities
Nightmare Protection as Motivation to Play Video Games
Non-gaming Virtual Immersion and Dreaming
POKÉMON GO AND DREAMS
Psychological Concerns Associated with Internet Use
Video Game Play and Dreams: What Are the Important Questions?
Virtual Reality Game Play Implications for Presence and Dreams
Video Game Lab (2009-2019)
Vitae
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Video Games and Digital Life
Here are unpublished papers focusing on digital life and especially video game play.
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May 2009
Historical
Lucidity Letter
Video Games: Brain Gain or Drain?
Professional Societies
Canadian Games Studies Association
Games for Health
International Association for the Study of Dreams
International Communication Association
Science of Consciousness
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