-
Our Video Game Lab
- Jayne Gackenbach, Jordan Olischefski and Beena Kurvilla at MacEwan Graduation 2008
- 2009 MacEwan Honors Student Hau Trong (Jason) Le
- Mycah worked in our lab for about a year in 2011-2012. She was interested in the parallels between gaming and meditation.
- John Bown 2010 MacEwan Honors Student
- Arielle joined our lab in 2012 as a third year honors student. She has been involved in our inquiry into social media and dreams.
- Raelyne Dopko and Jayne Gackenbach at 2010 MacEwan Graduation
- Arielle Boyes at MacEwan Psychology Conference
- Jayne Gackenbach and Matt Rosie at his 2010 MacEwan Graduation
- Long time serious gamer, Keyfer has been working in our lab on several grants coding dreams since 2011.
- Dan did his honor’s thesis on the relationship between gaming and meditation.
- Carson Flockhart at MacEwan Psychology Conference
Our video game research laboratory began in earnest in the middle of the last decade. Various students have helped and done their undergraduate honours thesis with us. These students and their work are listed below:
Honors Theses:
Kuruvilla, Beena (2008). The Effects of Video Game Play on Threat Simulation Dreams.
Olischefski, Jordan (2008). Individual Differences in Presence and Performance During Video Game Play.
Le, Hau Trong (Jason) (2009). The Relationship Between Video Game Play and Nightmares.
Dopko, Raelyne (2009). The Relationship between Video Game Play, Dream Bizarreness and Creativity.
Rosie, Mathew (2010). Dream Incorporation of Video Game Play as a Function of Interactivity and Fidelity.
Swanston, Daniel (2011). Morning After Dreams of Video Game Players and Meditators.Boyes, Arielle (2014). Social Media and Dreams.
Independent Study Students and Research Assistants Past and Present.
John Bown
Mycah Darlington
Mary-Lynne Ferguson
Carson Flockhart
M. Kuchinsky
Gabriel A. Mandel
Keyfer Mathewson
Ian Matty
Kimberly Masliuk
Ashley Samaha
Tyler Sample
Misty Tomashewsky
Heather Von Stackelberg
Alexis Zederayko
Current Projects in the lab in addition to the honors thesis above (June 2010):1. Video Game Play as Nightmare Protection: First Responders
2. The Association Between Video Game Play, Attention and Change Detection
3. Presence as Measured by Biofeedback Game Controller
4. GEFT and Gaming
5. Social Media Use vs Gaming and Dream Content6. Gender Differences in High End Gamers: Implications for the Nightmare Protection Thesis













