Our Video Game Lab
Our video game research laboratory began in earnest in the middle of the last decade. Various students have helped and done their undergraduate honours thesis with us. These students and their work are listed below:
Kuruvilla, Beena (2008). The Effects of Video Game Play on Threat Simulation Dreams.
Olischefski, Jordan (2008). Individual Differences in Presence and Performance During Video Game Play.
Le, Hau Trong (Jason) (2009). The Relationship Between Video Game Play and Nightmares.
Dopko, Raelyne (2009). The Relationship between Video Game Play, Dream Bizarreness and Creativity.
Rosie, Mathew (2010). Dream Incorporation of Video Game Play as a Function of Interactivity and Fidelity.
Swanston, Daniel (2011). Morning After Dreams of Video Game Players and Meditators.
Boyes, Arielle (2014). Social Media and Dreams.
Independent Study Students and Research Assistants Past and Present.
Gabriel A. Mandel
Heather Von Stackelberg
Current Projects in the lab in addition to the honors thesis above (June 2010):
1. Video Game Play as Nightmare Protection: First Responders
2. The Association Between Video Game Play, Attention and Change Detection
3. Presence as Measured by Biofeedback Game Controller
4. GEFT and Gaming
5. Social Media Use vs Gaming and Dream Content
6. Gender Differences in High End Gamers: Implications for the Nightmare Protection Thesis