2017 Conference Presentations

Gackenbach, J.I. (2017, June). How does the scientific study of dreaming help university students take dreams seriously in their personal lives? Part of a panel Research 101 for Dreamworkers:  Research Basics to Support Your Work. Paper presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/how-does-the-scientific-study-of-dreaming-help-university-students-take-dreams-seriously-in-their-personal-lives.

Gackenbach, J.I. & Kleefman, C. (2017, June). Gaming and bizarre nightmare dream content: Comparing two samples 5-years apart. Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/gaming-and-bizarre-nightmare-dream-content-comparing-two-samples-5years-apart.

Gackenbach, J.I. & Velichka, M. (2017, June). Dreams of Gamers Over Time: 2006 to 2016. Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/dreams-of-gamers-over-time-2006-to-2016.

Gackenbach, J.I. & Osborn, T. & Petriuk, C. (2017, June). Presence in Dreams and Video Games: What Does the Dreamer Think? Poster presented at IASD conference, Anaheim, CA. Retrieved from https://www.slideshare.net/jgackenb/presence-in-dreams-and-video-games-what-does-the-dreamer-think.

Gackenbach, J.I. (2017, Jan.). Nighttime dreams and video game play. Invited lecture at Dark Matters at Telus Science Museum, Edmonton, AB. Retrieved from https://www.slideshare.net/jgackenb/nighttime-dreams-and-video-game-play.

Gackenbach, J.I. & Trewin, C. (2017, June). Pokemon Go Dreams: Is Augmented Reality the next stage in gaming associations to dreams? Paper presented at Science of Consciousness, San Diego, CA. Retrieved from https://www.academia.edu/44067569/Pok%C3%A9mon_Go_and_Dreams_From_Virtual_to_Augmented_Reality_in_Gaming_and_Dreams.